Should Xbox and PlayStation make a handheld console?

The gaming landscape is ever-evolving, and the resurgence of handheld gaming is undeniable. With the immense success of the Nintendo Switch and the rise of powerful portable devices like the Steam Deck and ASUS ROG Ally, the question looms large: Should Xbox and PlayStation dive into the handheld console market?

A Case for Xbox and PlayStation Handhelds

Handheld consoles tap into a growing demand for gaming on the go. Gamers want flexibility—whether lounging at home, traveling, or sneaking in a session during a lunch break. This market is booming, and neither Xbox nor PlayStation has a dedicated handheld to compete.

For Xbox, their cloud-gaming infrastructure (via Xbox Cloud Gaming) makes a handheld device an obvious contender. Imagine a sleek Xbox handheld designed to stream Game Pass titles seamlessly, offering access to hundreds of games on the fly. Cloud gaming removes the need for cutting-edge hardware in the handheld itself, which could keep costs down and make the device appealing to gamers already invested in the Xbox ecosystem.

On the other hand, PlayStation has a rich history with handhelds, thanks to the PSP and PS Vita. Despite the Vita’s untimely demise, it showcased Sony’s ability to deliver high-quality gaming experiences on a portable device. PlayStation could leverage its extensive catalog of exclusives—like God of War, Horizon, and Spider-Man—to create a handheld console that rivals Nintendo’s Switch. A modern PlayStation handheld, integrated with PS Plus and capable of Remote Play, could revitalize interest in portable Sony gaming.

Challenges to Consider

However, launching a handheld isn’t without challenges. Both Xbox and PlayStation would face stiff competition, not just from Nintendo but also from PC-based handhelds like the Steam Deck. The hardware costs, development cycle, and long-term support for such a device could be risky, especially if the market is already saturated.

Another consideration is whether handhelds align with their core business strategies. Xbox’s focus on cloud gaming and ecosystem accessibility might render a physical handheld redundant when players can already stream games to mobile devices or tablets using accessories like the Razer Kishi. Similarly, Sony has been investing heavily in VR and live-service games, which may indicate their focus lies elsewhere.

Learning from the Past

Both companies have lessons to draw from their past. Sony’s PS Vita was ahead of its time but struggled due to high costs, limited third-party support, and stiff competition from smartphones. Microsoft, meanwhile, never ventured into the handheld space, which means they’d be building from scratch.

Yet, both brands have unique strengths today. Xbox’s Game Pass ecosystem is a selling point that a handheld could amplify. For PlayStation, its first-party exclusives would make a portable console highly attractive, assuming it could offer an experience comparable to its flagship PS5.

The Future of Handheld Gaming

Ultimately, the decision hinges on how Xbox and PlayStation view the future of gaming. If portability and flexibility continue to dominate player preferences, handheld consoles could be an opportunity to expand their ecosystems.

For Xbox, a handheld could cement its position as a leader in cloud gaming. For PlayStation, it could reinvigorate its legacy in the portable gaming market. Either way, the gaming community would likely welcome these new contenders in the handheld arena—provided they deliver on performance, affordability, and game selection.

What do you think? Should Xbox and PlayStation take the leap into handheld gaming, or should they focus on their existing platforms and strengths? One thing is clear: the competition in this space is only getting more exciting.